


There is obvious thought put into the balancing act of permanent upgrades vs. Taking these back to the collector in the intermission area between levels permanently unlocks the ability to then buy the item (as a future random possibility) with the currency the game is named after, Cells! These are blue orbs that have a chance to drop from any enemy you kill or can be collected from various (mostly time-based) containers found throughout your run. To gain these options though you will need to find blueprints hidden inside the corpses of your foes throughout each level. Whether you enjoy using melee, range, a focus on shield parrying, or building things entirely around a pair of turrets the choice is (randomly) up to you. With Dead Cells the way you can achieve this is varied and excellently balanced. This is a set of bonuses or weapon types that compliment each other so well that you end up becoming an in-game God capable of easily defeating foes that have murdered you dozens of times before. The main draw for the rogue-lite/rogue-like genre for me is the focus on creating a build. They offer up a wide variety of useful buffs and along with the rest help you make what this game and genre are best known for, your build.Īlso, this game is on Xbox Game Pass! It was added in late 2019 and is still on the service at the time of this review. Along with these are three mutation slots, these can be accessed after clearing a stage in the intermission zone. A backpack was added in to the game after release that allows you to carry an extra weapon with you as well. You are given two weapon slots, two tool slots, and a pendant slot.
DEAD CELLS REVIEW SWITCH FULL
Combat is quick, the graphics are a beautiful mix of 2d sprites and 3d models, and the music never grows old even after listening to it for many dozens of hours.Įach run will take you through a procedurally generated maze full of secrets, a wide variety of enemies, and an even wider array of random loot. You then choose your starter gear, which like most of the game is randomly generated and you are off. This is how each run of Dead Cells begins, as you make your way to the right you’ll pass by any weapons and items you’ve collected throughout your previous runs. While you and your head are immortal the body you possess is not. You awaken falling down a pipe into the basement of a castle and roll your way over into a body to possess. You are the prisoner, and you are a head made from a pile of green sludge.
